About Me

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My name is Daniel Nyberg, and I am a master’s level student, technical artist, and game programmer living in Stockholm, Sweden. I’m currently taking the Human-Computer Interaction Master of Computer Science at the Royal Institute of Technology (KTH) in Stockholm.

In my spare time, and as part of a majority of school projects, I’ve developed games for the Swedish Game Awards, the Global Game Jam, and for personal projects. This has given me great experience of various game engines such as Unity 3D and Bitsquid, working in Adobe Photoshop and Autodesk Maya, as well as programming in C#, Java, Lua, C++, and an aptitude for learning new languages and systems rapidly. As a HCI student, I also have great knowledge of UI and user testing software, applying various different techniques in order to get the most out of the testers.

I have worked as a volunteer at the Stockholm Game Developer Forum, as well as working in QA for Tobii Technology on both the software and hardware side. All these experiences have given me insight into all facets of game development, from designing games from scratch to optimizing and polishing final builds.

My goal is to enter the game industry, where my creative skills can thrive. I have a great fondness of problem solving, be it a problem of interfaces, game programming, or leading a small team in an efficient manner. The driving force for me is to create new immersive environments, emotions, and narratives for players to experience. Therefore I have developed a taste for new and experimental technology. I have created games using fiducials, webcams, in-game voice chat, sound localization, and most recently I’m focusing my efforts on making a Virtual Reality game with the Oculus Rift.

These many qualities are what I can bring to a studio: creativeness for design and problem solving, a deep motivation to make great games, working ideas from concepts to full-fledged gameplay, and not least of all enthusiasm.

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